Grade 1: Computing
Start with a unit whose prerequisites fit. Work through the lessons, use the study guide to review, and try the new cases before continuing.
- Unit 1 · 4 lessons
Hardware and Programs Work Together
Use the pretend record: a drawing is saved, a music edit is unsaved, and the app sound is muted. Name the hardware/software distinction, what remains after shutdown and one safe sound check.
Before you begin: Identify common computing tools and follow a supplied checklist.
- Unit 2 · 4 lessons
Repair and Test Paper Rules
Improve drawing instructions, sort by a stated property and track inputs and outputs.
Before you begin: Follow three instructions in order; count up to six; identify circle, square and triangle.
- Unit 3 · 4 lessons
Find and Organize Pretend Files
Draw Art/Drawing/leaf and Art/Photos/leaf. Copy the drawing into Share, keeping its source. Explain why both path and content note matter.
Before you begin: Read short labels with support and follow a two-step path.
- Unit 4 · 4 lessons
Design Clear and Kind Controls
Improve a pretend player with an unlabeled triangle, sound-only directions and a colored save dot. Supply three changes linked to those barriers.
Before you begin: Match a label to a task and compare two short descriptions.
Check what you can explain
The subject test uses additional supplied cases across these units. Its feedback links back to the relevant lessons. Use it to plan practice; a score on these questions is not a school grade or proof of complete subject mastery.
Open the subject test