4 units · 16 lessons

Grade 3: Computing

Start with a unit whose prerequisites fit. Work through the lessons, use the study guide to review, and try the new cases before continuing.

  1. Unit 1 · 4 lessons

    Messages Travel through a Network

    Using route A-R-B, send a three-part paper word with arrivals 3,1,2. Show restoration by number and explain what an absent acknowledgment can and cannot prove.

    Before you begin: Follow labeled paths and order small whole numbers.

  2. Unit 2 · 4 lessons

    Choose, Count and Test Decisions

    Apply a condition, repeat it across items and test both branches of a rule.

    Before you begin: Follow ordered drawing instructions; count up to six; compare small whole numbers.

  3. Unit 3 · 4 lessons

    Design Data that Answers a Question

    Plan a one-check table for three fictional boxes with IDsA,B,C and counts 2,3,4. Choose relevant fields, normalize an r material code and calculate a supported total.

    Before you begin: Read small tables and add whole-number counts.

  4. Unit 4 · 4 lessons

    Build a Paper Interactive Story

    Design a paper story with Menu/play=Forest, Forest/home=Menu and a Read control. Test both links and the read response, reporting expected and actual results.

    Before you begin: Read a link table and distinguish a reported value from a change.

Check what you can explain

The subject test uses additional supplied cases across these units. Its feedback links back to the relevant lessons. Use it to plan practice; a score on these questions is not a school grade or proof of complete subject mastery.

Open the subject test