Plan a two-second loop
See this course’s project requirements
A two-second ball loop, its editable Pencil2D source, a timing plan and a before/after revision note.
Keep your working files in your own notebook or software. Save a private description, checklist, and work link in My Proof.
What to include
- A 320×240 silent scene lasting 24 frames at 12 FPS.
- Six planned poses developed into 12 distinct drawings.
- Separate moving-ball and static-ground layers.
- A playable GIF or 24 ordered PNG frames with a playback-rate note.
- PCLX source and a short timing comparison.
Review and revise
Use these criteria to check your work and choose what to improve.
- The action and contact moment are readable.
- Frame count, rate and range agree with the timing plan.
- The scene stays inside the camera field.
- The export and revision note preserve inspectable work.
Want more background?
The idea in everyday life
Original scene: a dot drops, squashes on the ground and rises. Use free desktop Pencil2D and a mouse or trackpad. Frame 1: center (160, 70). Frame 5: (160, 85). Frame 9: (160, 130). Frame 13: (160, 178), a wide squash. Frame 17: (160, 130). Frame 21: (160, 85). Coordinates are approximate pixels from the camera top-left; ordinary poses are roughly 24 pixels across. The ground is y=190. At 12 frames per second, frames 1–24 last two seconds.
A pose is a drawing; a frame is a time slot. One pose can occupy several frames.
Plan a two-second loop — guided practice
Map one clear motion onto a short timeline.
Original scene: a dot drops, squashes on the ground and rises. Use free desktop Pencil2D and a mouse or trackpad. Frame 1: center (160, 70). Frame 5: (160, 85). Frame 9: (160, 130). Frame 13: (160, 178), a wide squash. Frame 17: (160, 130). Frame 21: (160, 85). Coordinates are approximate pixels from the camera top-left; ordinary poses are roughly 24 pixels across. The ground is y=190. At 12 frames per second, frames 1–24 last two seconds.
1. Create the project
Choose File > New, then immediately File > Save As and name it dot-loop-01.pclx. Double-click the Camera layer and set width 320 and height 240.
You should see: The saved project has a small 320×240 camera field.
A named native file protects work before many drawings accumulate.
2. Set the time base
Find the FPS field beside the timeline playback controls and enter 12. Set the playback range start to 1 and end to 24. If range controls are hidden, use the export range later and stop the preview after frame 24.
You should see: The intended duration is 24/12=2 seconds.
Duration depends on both frame count and frame rate.
3. Sketch six thumbnails
In a text note or on scrap paper, draw six tiny boxes labeled 1, 5, 9, 13, 17, 21. Mark the ball higher, lower, near ground, squashed, rising, high. Use the supplied positions as a guide.
You should see: The plan has six distinct poses and one contact moment.
A small plan keeps the action understandable before cleanup.
4. Record the limits
Copy the pose list into timing-notes.txt. Add: silent loop; fixed camera; one moving dot; no flashes; original drawings. Save the project.
You should see: The scene has a written timing and framing specification.
A modest scope leaves time to revise actual motion.
What to finish
A saved PCLX file, six thumbnails and timing notes.
Watch for this
Treating six drawings as six seconds.
How can I tell I understand it?
Explain the result, reproduce the procedure, and complete the changed-input check.
Quick knowledge check
Answer all 3 questions. Get at least 2 right and the lesson completes automatically.
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Answer all 3 questions above and get at least 2 right. You can review the explanations and try again.
Go to the knowledge checkOptional course overview video
Pencil2D | Learn 2D Animation Tutorial Overview
From TJ FREE. Watch here or open it on YouTube .
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Sources and further reading
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Source & access notes · checked 2026-09-12
Read camera field, bitmap drawing, timeline keys, playback and onion-skin controls.
Access: Public reading without a paid account; reviewed September 12, 2026.
Reuse: Link only. Lessons and practice assets are original; free access does not grant permission to copy the provider's material.
Source & access notes · checked 2026-09-12
Read camera size, initial save/autosave, selection copy-paste, GIF export and PCLX explanation. Legacy operating-system lists are not used as current requirements.
Access: Public reading without a paid account; reviewed September 12, 2026.
Reuse: Link only. Lessons and practice assets are original; free access does not grant permission to copy the provider's material.
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