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Plan a two-second loop

About 31 minutes · 6 reading + 25 practice and checks
Time includes reading, practice, and questions. Extra videos or further study are optional.
See this course’s project requirements

A two-second ball loop, its editable Pencil2D source, a timing plan and a before/after revision note.

Keep your working files in your own notebook or software. Save a private description, checklist, and work link in My Proof.

What to include

  • A 320×240 silent scene lasting 24 frames at 12 FPS.
  • Six planned poses developed into 12 distinct drawings.
  • Separate moving-ball and static-ground layers.
  • A playable GIF or 24 ordered PNG frames with a playback-rate note.
  • PCLX source and a short timing comparison.

Review and revise

Use these criteria to check your work and choose what to improve.

  • The action and contact moment are readable.
  • Frame count, rate and range agree with the timing plan.
  • The scene stays inside the camera field.
  • The export and revision note preserve inspectable work.
Open the full course project
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Before you begin

The idea in everyday life

Original scene: a dot drops, squashes on the ground and rises. Use free desktop Pencil2D and a mouse or trackpad. Frame 1: center (160, 70). Frame 5: (160, 85). Frame 9: (160, 130). Frame 13: (160, 178), a wide squash. Frame 17: (160, 130). Frame 21: (160, 85). Coordinates are approximate pixels from the camera top-left; ordinary poses are roughly 24 pixels across. The ground is y=190. At 12 frames per second, frames 1–24 last two seconds.

The idea

A pose is a drawing; a frame is a time slot. One pose can occupy several frames.

Follow along

Plan a two-second loop — guided practice

Map one clear motion onto a short timeline.

Original scene: a dot drops, squashes on the ground and rises. Use free desktop Pencil2D and a mouse or trackpad. Frame 1: center (160, 70). Frame 5: (160, 85). Frame 9: (160, 130). Frame 13: (160, 178), a wide squash. Frame 17: (160, 130). Frame 21: (160, 85). Coordinates are approximate pixels from the camera top-left; ordinary poses are roughly 24 pixels across. The ground is y=190. At 12 frames per second, frames 1–24 last two seconds.

  1. 1. Create the project

    Choose File > New, then immediately File > Save As and name it dot-loop-01.pclx. Double-click the Camera layer and set width 320 and height 240.

    You should see: The saved project has a small 320×240 camera field.

    A named native file protects work before many drawings accumulate.

  2. 2. Set the time base

    Find the FPS field beside the timeline playback controls and enter 12. Set the playback range start to 1 and end to 24. If range controls are hidden, use the export range later and stop the preview after frame 24.

    You should see: The intended duration is 24/12=2 seconds.

    Duration depends on both frame count and frame rate.

  3. 3. Sketch six thumbnails

    In a text note or on scrap paper, draw six tiny boxes labeled 1, 5, 9, 13, 17, 21. Mark the ball higher, lower, near ground, squashed, rising, high. Use the supplied positions as a guide.

    You should see: The plan has six distinct poses and one contact moment.

    A small plan keeps the action understandable before cleanup.

  4. 4. Record the limits

    Copy the pose list into timing-notes.txt. Add: silent loop; fixed camera; one moving dot; no flashes; original drawings. Save the project.

    You should see: The scene has a written timing and framing specification.

    A modest scope leaves time to revise actual motion.

Now change one thing

A loop uses 36 frames at 12 FPS. How many seconds does it last?

Your work

What to finish

A saved PCLX file, six thumbnails and timing notes.

Common mistake

Watch for this

Treating six drawings as six seconds.

How can I tell I understand it?

Explain the result, reproduce the procedure, and complete the changed-input check.

Try 3 questions

Quick knowledge check

Answer all 3 questions. Get at least 2 right and the lesson completes automatically.

Not yet passed

You’ll get an explanation for each answer. Signed in? Your results save to your account.

1An animation has 48 frames at 24 FPS. Its duration is how many seconds?
2One drawing is visible during frames 5 through 8. How many frames is it held?
3A ten-second plan has four characters, a moving camera and dialogue. What best makes a first two-second practice feasible?
0 of 3 answeredApply the lesson to a short question, then review the explanation.
1
Finish this lesson

Pass the check. We’ll save the progress.

Answer all 3 questions above and get at least 2 right. You can review the explanations and try again.

Go to the knowledge check
Optional course overview video
TJ FREEPencil2D | Learn 2D Animation Tutorial OverviewYouTube
Optional course overview

Pencil2D | Learn 2D Animation Tutorial Overview

From TJ FREE. Watch here or open it on YouTube .

Optional course overview. Follow the written steps below at your own pace.
Tools, templates, and lesson sources

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Sources and further reading

Explore the references behind this lesson.

Pencil2D user manual
Source & access notes · checked 2026-09-12

Read camera field, bitmap drawing, timeline keys, playback and onion-skin controls.

Access: Public reading without a paid account; reviewed September 12, 2026.

Reuse: Link only. Lessons and practice assets are original; free access does not grant permission to copy the provider's material.

Pencil2D frequently asked questions
Source & access notes · checked 2026-09-12

Read camera size, initial save/autosave, selection copy-paste, GIF export and PCLX explanation. Legacy operating-system lists are not used as current requirements.

Access: Public reading without a paid account; reviewed September 12, 2026.

Reuse: Link only. Lessons and practice assets are original; free access does not grant permission to copy the provider's material.

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