Draw the key poses
See this course’s project requirements
A two-second ball loop, its editable Pencil2D source, a timing plan and a before/after revision note.
Keep your working files in your own notebook or software. Save a private description, checklist, and work link in My Proof.
What to include
- A 320×240 silent scene lasting 24 frames at 12 FPS.
- Six planned poses developed into 12 distinct drawings.
- Separate moving-ball and static-ground layers.
- A playable GIF or 24 ordered PNG frames with a playback-rate note.
- PCLX source and a short timing comparison.
Review and revise
Use these criteria to check your work and choose what to improve.
- The action and contact moment are readable.
- Frame count, rate and range agree with the timing plan.
- The scene stays inside the camera field.
- The export and revision note preserve inspectable work.
Want more background?
The idea in everyday life
Open dot-loop-01.pclx. Frame 1: center (160, 70). Frame 5: (160, 85). Frame 9: (160, 130). Frame 13: (160, 178), a wide squash. Frame 17: (160, 130). Frame 21: (160, 85). Coordinates are approximate pixels from the camera top-left; ordinary poses are roughly 24 pixels across. The ground is y=190. At 12 frames per second, frames 1–24 last two seconds.
New keyframes isolate drawings; drawing on a held frame can change the earlier pose.
Draw the key poses — guided practice
Create separate bitmap drawings at named times.
Open dot-loop-01.pclx. Frame 1: center (160, 70). Frame 5: (160, 85). Frame 9: (160, 130). Frame 13: (160, 178), a wide squash. Frame 17: (160, 130). Frame 21: (160, 85). Coordinates are approximate pixels from the camera top-left; ordinary poses are roughly 24 pixels across. The ground is y=190. At 12 frames per second, frames 1–24 last two seconds.
1. Name the moving layer
Double-click the existing Bitmap layer name and rename it Ball. Select frame 1 on this layer. Choose Pencil with width about 4 pixels and a dark color. Sketch a closed circle near (160, 70).
You should see: Frame 1 contains a small, readable ball outline.
Simple shapes make position and timing easier to compare.
2. Add independent keys
Click frame 5, then the Add keyframe button above the timeline. Draw the ball near (160, 85). Repeat Add at frames 9, 13, 17, 21 using the pose list. Draw frame 13 as a roughly 36×24 oval centered at (160, 178).
You should see: Six keyframe marks exist; the contact oval touches the ground guide at y=190.
Explicitly adding a key prevents accidental edits to the previous held image.
3. Inspect one frame at a time
Turn onion skin off for now. Click each of the six keys. If an old and new ball coexist in one drawing, use Undo and create a blank key before redrawing.
You should see: Each key contains one ball, not a trail of six balls.
The trail belongs across time, not inside a single frame.
4. Save a milestone
Save As dot-loop-02.pclx. Scrub the timeline from frame 1 to 24 and note the contact at 13.
You should see: The six poses follow the planned rise-and-fall sequence.
A milestone preserves the simple pose version for comparison.
What to finish
Six isolated ball drawings in the native project.
Watch for this
Adding drawings to a held key instead of creating a new key.
How can I tell I understand it?
Explain the result, reproduce the procedure, and complete the changed-input check.
Quick knowledge check
Answer all 3 questions. Get at least 2 right and the lesson completes automatically.
You’ll get an explanation for each answer. Signed in? Your results save to your account.
Pass the check. We’ll save the progress.
Answer all 3 questions above and get at least 2 right. You can review the explanations and try again.
Go to the knowledge checkOptional course overview video · same video as Lesson 1
Pencil2D | Learn 2D Animation Tutorial Overview
From TJ FREE. Watch here or open it on YouTube .
Optional course overview. Follow the written steps below at your own pace.Tools, templates, and lesson sources
Tools and templates
Tools open in a new tab so you can keep your place here.
Sources and further reading
Explore the references behind this lesson.
Source & access notes · checked 2026-09-12
Read camera field, bitmap drawing, timeline keys, playback and onion-skin controls.
Access: Public reading without a paid account; reviewed September 12, 2026.
Reuse: Link only. Lessons and practice assets are original; free access does not grant permission to copy the provider's material.
Source & access notes · checked 2026-09-12
Read camera size, initial save/autosave, selection copy-paste, GIF export and PCLX explanation. Legacy operating-system lists are not used as current requirements.
Access: Public reading without a paid account; reviewed September 12, 2026.
Reuse: Link only. Lessons and practice assets are original; free access does not grant permission to copy the provider's material.
Report a problem with this lesson
Tell us what went wrong. Please leave out personal information and private project contents.