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Control holds and timing

About 31 minutes · 6 reading + 25 practice and checks
Time includes reading, practice, and questions. Extra videos or further study are optional.
See this course’s project requirements

A two-second ball loop, its editable Pencil2D source, a timing plan and a before/after revision note.

Keep your working files in your own notebook or software. Save a private description, checklist, and work link in My Proof.

What to include

  • A 320×240 silent scene lasting 24 frames at 12 FPS.
  • Six planned poses developed into 12 distinct drawings.
  • Separate moving-ball and static-ground layers.
  • A playable GIF or 24 ordered PNG frames with a playback-rate note.
  • PCLX source and a short timing comparison.

Review and revise

Use these criteria to check your work and choose what to improve.

  • The action and contact moment are readable.
  • Frame count, rate and range agree with the timing plan.
  • The scene stays inside the camera field.
  • The export and revision note preserve inspectable work.
Open the full course project
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Before you begin

The idea in everyday life

Open dot-loop-02.pclx with keys at 1, 5, 9, 13, 17, 21 and end frame 24. Each key currently lasts four frames.

The idea

Timing is how long a pose lasts; spacing is how far the object moves between poses.

Follow along

Control holds and timing — guided practice

Compare the same drawings at two playback speeds.

Open dot-loop-02.pclx with keys at 1, 5, 9, 13, 17, 21 and end frame 24. Each key currently lasts four frames.

  1. 1. Check the holds

    Click frames 1, 2, 3, 4: the same high pose should remain. Click 5: the next pose appears. Repeat around 9 and 13. Write the six holds as 1–4, 5–8, 9–12, 13–16, 17–20, 21–24.

    You should see: Six four-frame holds fill all 24 frames.

    An inclusive frame count avoids a one-frame timing error.

  2. 2. Preview the base

    Press Play at 12 FPS and stop after two cycles. Observe the change from y=85 to 130 compared with 70 to 85. Record which segment moves farther during equal time.

    You should see: The 45-pixel step covers more distance than the 15-pixel step.

    Unequal spacing suggests changing speed even with equal hold durations.

  3. 3. Make a speed comparison

    Change only FPS to 24 and preview. Record the new duration 24/24=1 second. Restore 12 FPS.

    You should see: The sequence plays twice as fast without changing any drawing.

    Changing frame rate changes all timing together.

  4. 4. Record a revision target

    Write one observation, such as: four-frame holds feel stepped; add drawings halfway through each hold in the next lesson. Save your restored 12-FPS file.

    You should see: The next revision addresses spacing between visible poses.

    A specific observation is more useful than simply calling the animation bad.

Now change one thing

A drawing holds for six frames at 12 FPS. How many milliseconds is that?

Your work

What to finish

A base-speed comparison and a specific timing revision note.

Common mistake

Watch for this

Changing FPS while claiming only one pose was adjusted.

How can I tell I understand it?

Explain the result, reproduce the procedure, and complete the changed-input check.

Try 3 questions

Quick knowledge check

Answer all 3 questions. Get at least 2 right and the lesson completes automatically.

Not yet passed

You’ll get an explanation for each answer. Signed in? Your results save to your account.

1A 30-frame sequence is changed from 15 FPS to 30 FPS. What is its new duration in seconds?
2Two equal-time moves cover 10 pixels and 40 pixels. Which one has greater average screen speed?
3A contact pose is held longer while all other timings stay fixed. What change is most likely?
0 of 3 answeredApply the lesson to a short question, then review the explanation.
3
Finish this lesson

Pass the check. We’ll save the progress.

Answer all 3 questions above and get at least 2 right. You can review the explanations and try again.

Go to the knowledge check
Optional course overview video · same video as Lesson 1
TJ FREEPencil2D | Learn 2D Animation Tutorial OverviewYouTube
Optional course overview

Pencil2D | Learn 2D Animation Tutorial Overview

From TJ FREE. Watch here or open it on YouTube .

Optional course overview. Follow the written steps below at your own pace.
Tools, templates, and lesson sources

Tools and templates

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Sources and further reading

Explore the references behind this lesson.

Pencil2D user manual
Source & access notes · checked 2026-09-12

Read camera field, bitmap drawing, timeline keys, playback and onion-skin controls.

Access: Public reading without a paid account; reviewed September 12, 2026.

Reuse: Link only. Lessons and practice assets are original; free access does not grant permission to copy the provider's material.

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