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Export and review the loop

About 36 minutes · 6 reading + 30 practice and checks
Time includes reading, practice, and questions. Extra videos or further study are optional.
See this course’s project requirements

A two-second ball loop, its editable Pencil2D source, a timing plan and a before/after revision note.

Keep your working files in your own notebook or software. Save a private description, checklist, and work link in My Proof.

What to include

  • A 320×240 silent scene lasting 24 frames at 12 FPS.
  • Six planned poses developed into 12 distinct drawings.
  • Separate moving-ball and static-ground layers.
  • A playable GIF or 24 ordered PNG frames with a playback-rate note.
  • PCLX source and a short timing comparison.

Review and revise

Use these criteria to check your work and choose what to improve.

  • The action and contact moment are readable.
  • Frame count, rate and range agree with the timing plan.
  • The scene stays inside the camera field.
  • The export and revision note preserve inspectable work.
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Before you begin

The idea in everyday life

Open dot-loop-04.pclx. Target 320×240, 12 FPS, frames 1–24, no sound. GIF timing may be rounded slightly by a viewer.

The idea

Export settings are part of the artwork: range, size and frame rate can change the result.

Follow along

Export and review the loop — guided practice

Deliver a playable loop and its editable source.

Open dot-loop-04.pclx. Target 320×240, 12 FPS, frames 1–24, no sound. GIF timing may be rounded slightly by a viewer.

  1. 1. Export the animation

    Choose File > Export > Animated GIF. Browse to dot-loop.gif. Enter start 1, end 24, width 320, height 240 and 12 FPS wherever the dialog offers these fields; confirm the camera and timeline values for inherited fields. Enable looping if offered and export.

    You should see: A GIF containing the intended 24-frame range is saved.

    Explicit range prevents trailing empty frames from entering the file.

  2. 2. Open independently

    Open the GIF in a web browser or image viewer. Watch three cycles. Check framing, ground stability and the transition from the last high pose back to the first.

    You should see: The export shows a short repeating bounce with no clipped ball.

    A separate viewer checks the actual delivered file.

  3. 3. Use a local fallback if needed

    If GIF export fails, choose File > Export > Image Sequence and export PNG frames 1–24 to a new dot-frames folder. Keep the PCLX and a note saying playback 12 FPS. Inspect the first, contact and final PNGs.

    You should see: The fallback contains 24 ordered frames plus the editable source and timing note.

    An image sequence preserves the work without a paid converter or external account.

  4. 4. Package the revision evidence

    Save timing-notes.txt with FPS, frame range, camera size, key count and one before/after observation. Keep PCLX plus the GIF or PNG sequence. Do not label the annotated expected example as an actual exported animation.

    You should see: The handoff includes editable artwork, inspectable output and a revision record.

    The source enables further editing; the note explains the chosen timing.

Now change one thing

An export range includes frames 1 through 30 at 15 FPS. What duration should you expect in seconds?

Your work

What to finish

A GIF or ordered PNG sequence, PCLX source and timing review.

Common mistake

Watch for this

Checking only the editor preview.

How can I tell I understand it?

Explain the result, reproduce the procedure, and complete the changed-input check.

Try 3 questions

Quick knowledge check

Answer all 3 questions. Get at least 2 right and the lesson completes automatically.

Not yet passed

You’ll get an explanation for each answer. Signed in? Your results save to your account.

1The GIF pauses on blank frames after the bounce. Which setting should you inspect first?
2A native project is correct but the exported GIF clips the ball. What should you compare?
3A viewer cannot animate the GIF on a locked-down device. Which handoff still preserves inspectable work?
0 of 3 answeredApply the lesson to a short question, then review the explanation.
6
Finish this lesson

Pass the check. We’ll save the progress.

Answer all 3 questions above and get at least 2 right. You can review the explanations and try again.

Go to the knowledge check
Optional course overview video · same video as Lesson 1
TJ FREEPencil2D | Learn 2D Animation Tutorial OverviewYouTube
Optional course overview

Pencil2D | Learn 2D Animation Tutorial Overview

From TJ FREE. Watch here or open it on YouTube .

Optional course overview. Follow the written steps below at your own pace.
Tools, templates, and lesson sources

Tools and templates

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Sources and further reading

Explore the references behind this lesson.

Pencil2D frequently asked questions
Source & access notes · checked 2026-09-12

Read camera size, initial save/autosave, selection copy-paste, GIF export and PCLX explanation. Legacy operating-system lists are not used as current requirements.

Access: Public reading without a paid account; reviewed September 12, 2026.

Reuse: Link only. Lessons and practice assets are original; free access does not grant permission to copy the provider's material.

Pencil2D export troubleshooting
Source & access notes · checked 2026-09-12

Read export options, even-number camera dimensions, frame-rate issues and missing exporter guidance. No bypass of device security is required.

Access: Public reading without a paid account; reviewed September 12, 2026.

Reuse: Link only. Lessons and practice assets are original; free access does not grant permission to copy the provider's material.

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