Add in-between drawings
See this course’s project requirements
A two-second ball loop, its editable Pencil2D source, a timing plan and a before/after revision note.
Keep your working files in your own notebook or software. Save a private description, checklist, and work link in My Proof.
What to include
- A 320×240 silent scene lasting 24 frames at 12 FPS.
- Six planned poses developed into 12 distinct drawings.
- Separate moving-ball and static-ground layers.
- A playable GIF or 24 ordered PNG frames with a playback-rate note.
- PCLX source and a short timing comparison.
Review and revise
Use these criteria to check your work and choose what to improve.
- The action and contact moment are readable.
- Frame count, rate and range agree with the timing plan.
- The scene stays inside the camera field.
- The export and revision note preserve inspectable work.
Want more background?
The idea in everyday life
Open the six-pose loop. Add keys at 3, 7, 11, 15, 19, 23. Suggested centers: (160, 76), (160, 106), (160, 160), (160, 160), (160, 106), (160, 76). These are an artistic timing experiment, not a physics simulation.
Onion skin displays nearby drawings as references; it is not extra artwork on the current frame.
Add in-between drawings — guided practice
Use neighboring poses as guides without exporting the guides.
Open the six-pose loop. Add keys at 3, 7, 11, 15, 19, 23. Suggested centers: (160, 76), (160, 106), (160, 160), (160, 160), (160, 106), (160, 76). These are an artistic timing experiment, not a physics simulation.
1. Enable a useful guide
In Preferences find Onion skin. Show one previous and one next keyframe at about 25% opacity. Enable previous/next onion skin in Display Options; choose keyframes rather than neighboring held frames if available.
You should see: Faint adjacent drawings guide the current pose.
Adjacent keys reveal the gap that the new drawing should bridge.
2. Fill the first gaps
On Ball, click frame 3 and Add keyframe. Draw a ball near y=76. Add frame 7 at y=106 and frame 11 at y=160. Use the onion guides to keep the ball near x=160.
You should see: The downward motion now has intermediate positions.
A new drawing can reduce a large spatial jump.
3. Fill the return gaps
Add frame 15 at y=160, frame 19 at y=106 and frame 23 at y=76. Keep ordinary outlines close to 24 pixels across. Turn onion skin off and scrub.
You should see: Twelve distinct keys now occur on the odd-numbered frames.
The return motion and loop boundary need the same attention as the descent.
4. Compare and save
Preview at 12 FPS over frames 1–24. Compare with dot-loop-02.pclx, then Save As dot-loop-03.pclx. Record one improvement or remaining uneven jump.
You should see: Each drawing now holds two frames; total duration remains two seconds.
More drawings need not change the intended time span.
What to finish
A 12-drawing revision with a comparison note.
Watch for this
Using onion-skin ghosts as proof of marks on the current frame.
How can I tell I understand it?
Explain the result, reproduce the procedure, and complete the changed-input check.
Quick knowledge check
Answer all 3 questions. Get at least 2 right and the lesson completes automatically.
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Answer all 3 questions above and get at least 2 right. You can review the explanations and try again.
Go to the knowledge checkOptional course overview video · same video as Lesson 1
Pencil2D | Learn 2D Animation Tutorial Overview
From TJ FREE. Watch here or open it on YouTube .
Optional course overview. Follow the written steps below at your own pace.Tools, templates, and lesson sources
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Sources and further reading
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Source & access notes · checked 2026-09-12
Read camera field, bitmap drawing, timeline keys, playback and onion-skin controls.
Access: Public reading without a paid account; reviewed September 12, 2026.
Reuse: Link only. Lessons and practice assets are original; free access does not grant permission to copy the provider's material.
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