The Life Starter
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Create · Guided lesson

Write six visual beats

About 31 minutes · 6 reading + 25 practice and checks
Time includes reading, practice, and questions. Extra videos or further study are optional.
See this course’s project requirements

A complete six-panel comic page with editable artwork, a readable PNG and a panel-by-panel text companion.

Keep your working files in your own notebook or software. Save a private description, checklist, and work link in My Proof.

What to include

  • Six panels with a coherent original beginning, discovery and ending.
  • A clear two-column reading path and visible gutters.
  • Consistent characters and objects with readable lettering.
  • A limited palette checked for meaning without color alone.
  • Layered KRA, PNG, text companion and one documented revision.

Review and revise

Use these criteria to check your work and choose what to improve.

  • Each panel contributes an understandable action.
  • Reading order and lettering work at the intended viewing size.
  • Clues remain consistent across panels.
  • Source, image and text companion agree.
Open the full course project
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Before you begin

The idea in everyday life

Use this original fixture; stick figures and simple objects are sufficient. Title: A Small Surprise. Panel 1: Nia sees an envelope on a table; it says START. Panel 2: close-up of an arrow card pointing toward a bookshelf. Panel 3: Nia reaches toward a star-marked book on that shelf. Panel 4: close-up of a card inside the book: YOU DID IT! Panel 5: Nia writes a fresh card: YOUR TURN. Panel 6: Nia puts a new envelope on the table and smiles. No other character is needed.

The idea

Each panel should add an observable change; the reader supplies the connection between panels.

Follow along

Write six visual beats — guided practice

Turn a short idea into actions that pictures can carry.

Use this original fixture; stick figures and simple objects are sufficient. Title: A Small Surprise. Panel 1: Nia sees an envelope on a table; it says START. Panel 2: close-up of an arrow card pointing toward a bookshelf. Panel 3: Nia reaches toward a star-marked book on that shelf. Panel 4: close-up of a card inside the book: YOU DID IT! Panel 5: Nia writes a fresh card: YOUR TURN. Panel 6: Nia puts a new envelope on the table and smiles. No other character is needed.

  1. 1. Separate action from words

    Copy the six-panel script into comic-script.txt. Under each panel write one action verb: notices, reads, reaches, discovers, writes, leaves.

    You should see: All six panels have different visible actions.

    A sequence needs changes, not six restatements of the same moment.

  2. 2. Choose the framing

    Mark panels 1, 3, 5, 6 as medium views showing Nia and an object. Mark panels 2 and 4 as close-ups of information. Draw a circle for Nia and rectangles for table, book and cards.

    You should see: Two close-ups emphasize the clue and reward.

    Framing can make a small object readable without more dialogue.

  3. 3. Limit the lettering

    Keep the exact in-story words START; YOU DID IT!; YOUR TURN. Use an arrow drawing in panel 2. Reserve a blank area for each written message in your thumbnails.

    You should see: The story uses six in-story words across three messages.

    Planning space for text prevents it from covering the action.

  4. 4. Check the sequence

    Read the panels silently in order. Add the star mark both to the target book in panel 3 and the book edge in panel 4. Note that the envelope in 6 restarts the game.

    You should see: The clue, discovery and handoff connect visually.

    Repeated visual identifiers help the reader track an object.

Now change one thing

A different six-panel script has 2 words in each of four panels and no words in the others. How many words total?

Your work

What to finish

An original six-beat script and framing plan.

Common mistake

Watch for this

Writing dialogue first and leaving no room for pictures.

How can I tell I understand it?

Explain the result, reproduce the procedure, and complete the changed-input check.

Try 3 questions

Quick knowledge check

Answer all 3 questions. Get at least 2 right and the lesson completes automatically.

Not yet passed

You’ll get an explanation for each answer. Signed in? Your results save to your account.

1A reader cannot tell which of two identical books contains the clue. Which revision directly helps?
2A panel already shows a hand opening an envelope. Which caption adds the least new information?
3A six-panel mystery reveals the reward before showing the clue. What should be inspected first?
0 of 3 answeredApply the lesson to a short question, then review the explanation.
1
Finish this lesson

Pass the check. We’ll save the progress.

Answer all 3 questions above and get at least 2 right. You can review the explanations and try again.

Go to the knowledge check
Optional course overview video
David Revoy - Webcomic CreatorShading tutorial for comics using Krita - by David RevoyYouTube
Optional course overview

Shading tutorial for comics using Krita - by David Revoy

From David Revoy - Webcomic Creator. Watch here or open it on YouTube .

Optional course overview. Follow the written steps below at your own pace.
Tools, templates, and lesson sources

Tools and templates

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Sources and further reading

Explore the references behind this lesson.

Krita manual: Basic concepts
Source & access notes · checked 2026-09-12

Read original manual explanations of canvas, raster/vector, drawing tools, layer order, selections and native saving.

Access: Public reading without a paid account; reviewed September 12, 2026.

Reuse: Link only. Lessons and practice assets are original; free access does not grant permission to copy the provider's material.

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