Learners age 14+ who meet the stated prerequisites.
Course 119 · Create course 11
Make a 2D Game with Godot
Start with a complete small game, learn why each part works and make two tested design changes.
A computer that meets the free Godot 4 editor requirements and permission to install/run it. No account or paid assets are needed.
See everything you’ll needPractice materials and a worked example · Free download. Download the starter pack
A playable original Godot game with movement, token collection, score, pause, restart and a tested source-project handoff.
Your project
Start with the practice files. Build your project one lesson at a time.
Practice files are free without an account. Sign in to save your project record in My Proof: a description, checklist, and optional work link. Keep the original files in your own app or notebook; saving a project record does not upload them.
- Get your materialsDownload practice filesStart with the supplied materials, follow the lessons, and compare your work with the annotated example.
- Make your projectView the project checklist Work in your own notebook, document, or software. Use the supplied practice examples when you prefer.
- Keep a private recordSave a project record Sign in to save a description and checklist, then return to update them.
Watch an introduction.
This overview from Brackeys introduces ideas you’ll practice in the lessons.
Watch directly on YouTubeKnow the route before you begin.
Here’s what you’ll need and what you’ll make. You can return to this guide during any lesson.
- A computer that meets the free Godot 4 editor requirements and permission to install/run it. No account or paid assets are needed.
- Recognize variables, conditions and functions; earlier beginner programming practice will help.
- Reading and core practice include the three checks. Initial software setup and optional video viewing take extra time.
Finish with proof you can use.
A playable original Godot game with movement, token collection, score, pause, restart and a tested source-project handoff.
Save a project record in My ProofSee project checklist and review criteria
Keep your working files in your own notebook or software. Save a private description, checklist, and work link in My Proof.
What to include
- Complete importable Godot 4 source project.
- Movement and boundary calculations.
- Single-award collection and 4/4 completion tests.
- Pause/resume and restart from three states.
- Two intentional design choices with a playtest log.
Review and revise
Use these criteria to check your work and choose what to improve.
- Project opens with all required files.
- Collection, score and finish agree.
- Controls and restart behave consistently.
- Design changes and evidence are clearly explained.
Three ideas to help you along the way
The rules behind the steps.
Make the rule visible
A collected object disappears and progress changes once.
Separate progress and pause
Pause preserves state; restart restores a known baseline.
Test the whole loop
Play from start through completion and back to a fresh run.
What do these words mean?
Key terms worth knowing.
- Node
- A scene-tree object with properties and behavior.
- Scene
- A saved tree of nodes that can be instantiated.
- Signal
- An event that can notify a connected function.
- Delta
- Elapsed time in seconds for an update.
- State
- Stored values describing the game’s current situation.
6 lessons.
One useful project.
Work in order the first time. Each lesson makes something the next lesson can use.
- 1Up next
Open and explain a playable scene
Import a complete project and connect its scene, script and visible result.
- 236 min
Move with time and bounds
Explain input direction, elapsed time and a bounded position.
- 336 min
Collect and remove one token
Use a distance rule and remove collected objects without counting them again.
- 436 min
Connect score and a finish state
Trace a signal from a collection event to the display and completion state.
- 536 min
Make pause and restart reliable
Restore every related state variable and test a clear pause control.
- 636 min
Refine, playtest and package the game
Make two explainable design changes and hand off a reproducible project.
Tools to help you practice.
Make a 2D Game with Godot practice files
Start with the supplied materials, follow the lessons, and compare your work with the annotated example.
Your course project worksheet
A downloadable text worksheet with each lesson’s working output, space for your answers, and the shared final-project checklist. Save your own copy.
Sources and further study.
Explore the references behind the lessons and take your learning further. Source notes explain access and reuse.
Source & access notes · checked 2026-09-12
Opened and inspected on 2026-09-12: A playable 2D project, game state and restart workflow.
Access: Free public web page; no paid enrollment required.
Reuse: Public reference; link only. LifeStarter prose, exercises and files are independently authored.
Source & access notes · checked 2026-09-12
Opened and inspected on 2026-09-12: Node composition, scenes and the scene tree.
Access: Free public web page; no paid enrollment required.
Reuse: Public reference; link only. LifeStarter prose, exercises and files are independently authored.
Source & access notes · checked 2026-09-12
Opened and inspected on 2026-09-12: Connecting a signal to a receiving function.
Access: Free public web page; no paid enrollment required.
Reuse: Public reference; link only. LifeStarter prose, exercises and files are independently authored.
Source & access notes · checked 2026-09-12
Opened and inspected on 2026-09-12: get_vector input directions and action mapping.
Access: Free public web page; no paid enrollment required.
Reuse: Public reference; link only. LifeStarter prose, exercises and files are independently authored.
Source & access notes · checked 2026-09-12
Opened and inspected on 2026-09-12: Engine license attribution and separate asset obligations.
Access: Free public web page; no paid enrollment required.
Reuse: Link only. Godot uses the MIT license; retain applicable notices when distributing an engine build. All course game code and shapes are original.
Source & access notes · checked 2026-09-12
Metadata retrieved and inspected on 2026-09-12: exact title and channel confirmed through YouTube oEmbed. Playback and full video content were not tested. Optional overview; the written lesson and supplied practice stand alone.
Access: Free public web page; no paid enrollment required.
Reuse: Link or provider embed only; do not copy video, audio or transcript.
Start with the first useful move.
You’ll always know what to do, what to make, and where to go next.
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