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Make pause and restart reliable

About 36 minutes · 6 reading + 30 practice and checks
Time includes reading, practice, and questions. Extra videos or further study are optional.
See this course’s project requirements

A playable original Godot game with movement, token collection, score, pause, restart and a tested source-project handoff.

Keep your working files in your own notebook or software. Save a private description, checklist, and work link in My Proof.

What to include

  • Complete importable Godot 4 source project.
  • Movement and boundary calculations.
  • Single-award collection and 4/4 completion tests.
  • Pause/resume and restart from three states.
  • Two intentional design choices with a playtest log.

Review and revise

Use these criteria to check your work and choose what to improve.

  • Project opens with all required files.
  • Collection, score and finish agree.
  • Controls and restart behave consistently.
  • Design changes and evidence are clearly explained.
Open the full course project
Want more background?
Before you begin

The idea in everyday life

Build and refine Token Trail, an original four-token game with code-drawn shapes.

The idea

Restart is a full state reset; pause preserves state while stopping progress.

Follow along

Make pause and restart reliable — guided practice

Restore every related state variable and test a clear pause control.

Install the free Godot 4 editor suitable for your computer. Extract project.godot, main.tscn and main.gd into one new folder, keeping the names unchanged. In Godot Project Manager choose Import, select project.godot, then Import & Edit. Open main.tscn; use Run Project (F6 runs the current scene, while F5 runs the configured project). The game is a 640×480 top-down collection activity with no external assets. Arrow keys move; Space pauses; R restarts. Finish each changed case, then restore the supplied baseline before the next lesson.

  1. 1. Pause partway

    Collect one token, press Space once, then hold an arrow key.

    You should see: Score stays 1/4 and the circle stays still; the HUD says Paused.

    A pause should preserve progress rather than silently restarting.

  2. 2. Resume

    Press Space again and move to another token.

    You should see: Movement resumes and another token can be collected.

    A reversible control needs a tested path back to active play.

  3. 3. Restart during play

    Press R with some progress recorded. Read reset_game.

    You should see: Player returns to(80,240), all four tokens return, score 0, wonfalse and pausedfalse.

    Resetting only the score would leave invisible or inconsistent game state.

  4. 4. Restart while paused and finished

    Test R once during pause and once after completion.

    You should see: Both states return to the same playable baseline.

    Alternative starting states expose reset omissions.

Now change one thing

A four-token game is paused after collecting three. After a complete restart, how many tokens should remain to collect?

Your work

What to finish

A reset/pause test log covering active, paused and completed states.

Common mistake

Watch for this

Resetting the label text without restoring tokens, position and state flags.

How can I tell I understand it?

Complete the changed case, explain your result, and pass the three application checks.

Try 3 questions

Quick knowledge check

Answer all 3 questions. Get at least 2 right and the lesson completes automatically.

Not yet passed

You’ll get an explanation for each answer. Signed in? Your results save to your account.

1Restart sets score to 0 but leaves the remaining-token list empty. What is wrong?
2What should pause do to a collected score of 2?
3Why test restart after completion as well as during play?
0 of 3 answeredApply the lesson to a short question, then review the explanation.
5
Finish this lesson

Pass the check. We’ll save the progress.

Answer all 3 questions above and get at least 2 right. You can review the explanations and try again.

Go to the knowledge check
Optional course overview video · same video as Lesson 1
BrackeysHow to make a Video Game - Godot Beginner TutorialYouTube
Optional course overview

How to make a Video Game - Godot Beginner Tutorial

From Brackeys. Watch here or open it on YouTube .

Optional course overview. Follow the written steps below at your own pace.
Tools, templates, and lesson sources

Tools and templates

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Sources and further reading

Explore the references behind this lesson.

Godot: Your first 2D game
Source & access notes · checked 2026-09-12

Opened and inspected on 2026-09-12: A playable 2D project, game state and restart workflow.

Access: Free public web page; no paid enrollment required.

Reuse: Public reference; link only. LifeStarter prose, exercises and files are independently authored.

Godot: Input class
Source & access notes · checked 2026-09-12

Opened and inspected on 2026-09-12: get_vector input directions and action mapping.

Access: Free public web page; no paid enrollment required.

Reuse: Public reference; link only. LifeStarter prose, exercises and files are independently authored.

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