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Create · Guided lesson

Place and size simple objects

About 46 minutes · 6 reading + 40 practice and checks
Time includes reading, practice, and questions. Extra videos or further study are optional.
See this course’s project requirements

An 800×600 rendered display scene with three modeled objects, editable BLEND source and a settings/readme record.

Keep your working files in your own notebook or software. Save a private description, checklist, and work link in My Proof.

What to include

  • A pedestal, box and sphere placed using the supplied coordinate plan.
  • Editable edge treatments and distinct materials.
  • A simple light setup and checked camera frame.
  • A test render and a recorded improvement.
  • An 800×600 PNG, BLEND source and settings note.

Review and revise

Use these criteria to check your work and choose what to improve.

  • Objects have the intended size and contact points.
  • Materials and lighting make the shapes clear.
  • Camera framing avoids accidental clipping.
  • The saved render agrees with the editable scene.
Open the full course project
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Before you begin

The idea in everyday life

Open display-A.blend. Keep the default cube for the pedestal and use the coordinate plan from lesson 1.

The idea

Object mode changes an entire object; its mesh contains the underlying vertices.

Follow along

Place and size simple objects — guided practice

Create three objects with exact transforms.

Open display-A.blend. Keep the default cube for the pedestal and use the coordinate plan from lesson 1.

  1. 1. Step 1

    Select the cube in Object Mode. Press N to open the sidebar Item panel. Set location(0, 0, 0.25), dimensions(3, 2, 0.5); rename it Pedestal in the Outliner.

    You should see: Pedestal top is at z 0.5.

    Establish explicit scene settings.

  2. 2. Step 2

    Choose Add > Mesh > Cube. Set location(−0.6, 0, 1.1), dimensions(0.8, 0.8, 1.2). Rename it Box.

    You should see: Box bottom touchesz 0.5.

    Preserve editable geometry and controls.

  3. 3. Step 3

    Choose Add > Mesh > UV Sphere. Set location(0.7, 0, 1.1), dimensions(1.2, 1.2, 1.2). Rename it Sphere.

    You should see: Sphere bottom touchesz 0.5.

    Inspect the actual visual result.

  4. 4. Step 4

    Add a Plane at(0, 0, 0) and set dimensions(12, 12, 0). Orbit with the viewport controls and inspect side/front views using View > Viewpoint. Save.

    You should see: The three objects sit on the display surface rather than floating.

    Save a reproducible version.

Now change one thing

A sphere has diameter 1.6. What is its radius?

Your work

What to finish

The three objects sit on the display surface rather than floating.

Common mistake

Watch for this

Keep a saved source before experimenting with a new setting.

How can I tell I understand it?

Explain the result, reproduce the procedure, and complete the changed-input check.

Try 3 questions

Quick knowledge check

Answer all 3 questions. Get at least 2 right and the lesson completes automatically.

Not yet passed

You’ll get an explanation for each answer. Signed in? Your results save to your account.

1A sphere diameter is 2.4. Radius?
2You intend to move the whole object but only one face moves. What mode should you inspect?
3An object’s bottom is atz 0.7 while its support top isz 0.5. What does this imply?
0 of 3 answeredApply the lesson to a short question, then review the explanation.
2
Finish this lesson

Pass the check. We’ll save the progress.

Answer all 3 questions above and get at least 2 right. You can review the explanations and try again.

Go to the knowledge check
Optional course overview video · same video as Lesson 1
BlenderInterface Overview - Blender 2.80 FundamentalsYouTube
Optional course overview

Interface Overview - Blender 2.80 Fundamentals

From Blender. Watch here or open it on YouTube .

Optional course overview. Follow the written steps below at your own pace.
Tools, templates, and lesson sources

Tools and templates

Tools open in a new tab so you can keep your place here.

Sources and further reading

Explore the references behind this lesson.

University of Rochester: My Journey With Blender
Source & access notes · checked 2026-09-12

Read university article on free Blender use and beginner tutorial projects.

Access: Public reading without a paid account; reviewed September 12, 2026.

Reuse: Link only. Lessons and practice assets are original; free access does not grant permission to copy the provider's material.

How and why do we apply scale in Blender? — Erik Selin
Source & access notes · checked 2026-09-12

Read original instructor explanation of object transforms, Dimensions, Apply Scale, modifier behavior and bevel implications.

Access: Public article text inspected without an account; optional advertised products are not needed. Reviewed September 12, 2026.

Reuse: Link only. All scene specifications and teaching prose are original. Public reading does not grant republication rights.

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