Place and size simple objects
See this course’s project requirements
An 800×600 rendered display scene with three modeled objects, editable BLEND source and a settings/readme record.
Keep your working files in your own notebook or software. Save a private description, checklist, and work link in My Proof.
What to include
- A pedestal, box and sphere placed using the supplied coordinate plan.
- Editable edge treatments and distinct materials.
- A simple light setup and checked camera frame.
- A test render and a recorded improvement.
- An 800×600 PNG, BLEND source and settings note.
Review and revise
Use these criteria to check your work and choose what to improve.
- Objects have the intended size and contact points.
- Materials and lighting make the shapes clear.
- Camera framing avoids accidental clipping.
- The saved render agrees with the editable scene.
Want more background?
The idea in everyday life
Open display-A.blend. Keep the default cube for the pedestal and use the coordinate plan from lesson 1.
Object mode changes an entire object; its mesh contains the underlying vertices.
Place and size simple objects — guided practice
Create three objects with exact transforms.
Open display-A.blend. Keep the default cube for the pedestal and use the coordinate plan from lesson 1.
1. Step 1
Select the cube in Object Mode. Press N to open the sidebar Item panel. Set location(0, 0, 0.25), dimensions(3, 2, 0.5); rename it Pedestal in the Outliner.
You should see: Pedestal top is at z 0.5.
Establish explicit scene settings.
2. Step 2
Choose Add > Mesh > Cube. Set location(−0.6, 0, 1.1), dimensions(0.8, 0.8, 1.2). Rename it Box.
You should see: Box bottom touchesz 0.5.
Preserve editable geometry and controls.
3. Step 3
Choose Add > Mesh > UV Sphere. Set location(0.7, 0, 1.1), dimensions(1.2, 1.2, 1.2). Rename it Sphere.
You should see: Sphere bottom touchesz 0.5.
Inspect the actual visual result.
4. Step 4
Add a Plane at(0, 0, 0) and set dimensions(12, 12, 0). Orbit with the viewport controls and inspect side/front views using View > Viewpoint. Save.
You should see: The three objects sit on the display surface rather than floating.
Save a reproducible version.
What to finish
The three objects sit on the display surface rather than floating.
Watch for this
Keep a saved source before experimenting with a new setting.
How can I tell I understand it?
Explain the result, reproduce the procedure, and complete the changed-input check.
Quick knowledge check
Answer all 3 questions. Get at least 2 right and the lesson completes automatically.
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Pass the check. We’ll save the progress.
Answer all 3 questions above and get at least 2 right. You can review the explanations and try again.
Go to the knowledge checkOptional course overview video · same video as Lesson 1
Interface Overview - Blender 2.80 Fundamentals
From Blender. Watch here or open it on YouTube .
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Sources and further reading
Explore the references behind this lesson.
Source & access notes · checked 2026-09-12
Read university article on free Blender use and beginner tutorial projects.
Access: Public reading without a paid account; reviewed September 12, 2026.
Reuse: Link only. Lessons and practice assets are original; free access does not grant permission to copy the provider's material.
Source & access notes · checked 2026-09-12
Read original instructor explanation of object transforms, Dimensions, Apply Scale, modifier behavior and bevel implications.
Access: Public article text inspected without an account; optional advertised products are not needed. Reviewed September 12, 2026.
Reuse: Link only. All scene specifications and teaching prose are original. Public reading does not grant republication rights.
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