Control detail without losing the form
See this course’s project requirements
An 800×600 rendered display scene with three modeled objects, editable BLEND source and a settings/readme record.
Keep your working files in your own notebook or software. Save a private description, checklist, and work link in My Proof.
What to include
- A pedestal, box and sphere placed using the supplied coordinate plan.
- Editable edge treatments and distinct materials.
- A simple light setup and checked camera frame.
- A test render and a recorded improvement.
- An 800×600 PNG, BLEND source and settings note.
Review and revise
Use these criteria to check your work and choose what to improve.
- Objects have the intended size and contact points.
- Materials and lighting make the shapes clear.
- Camera framing avoids accidental clipping.
- The saved render agrees with the editable scene.
Want more background?
The idea in everyday life
Use the box and pedestal. A bevel replaces a sharp edge with a narrow sloping surface. Keep copies before editing.
More geometry is useful when it improves the visible shape, not simply because it is available.
Control detail without losing the form — guided practice
Add a small bevel and inspect its effect.
Use the box and pedestal. A bevel replaces a sharp edge with a narrow sloping surface. Keep copies before editing.
1. Step 1
Select Box in Object Mode. Use Object > Apply > Scale so its current dimensions become the mesh’s base size; check dimensions remain 0.8×0.8×1.2.
You should see: Dimensions remain constant after scale is applied.
Establish explicit scene settings.
2. Step 2
Open Modifier Properties and add a Bevel modifier. Set amount 0.04 and segments 2. Keep the modifier unapplied so it remains editable.
You should see: The box gains narrow rounded-looking edge strips.
Preserve editable geometry and controls.
3. Step 3
Repeat on Pedestal with amount 0.03 and segments 2. Compare before/after by toggling the modifier’s viewport display icon.
You should see: The pedestal gets a consistent smaller bevel.
Inspect the actual visual result.
4. Step 4
Inspect silhouettes at the intended camera distance. Keep small bevels only if they make edge shape clearer; save display-B.blend.
You should see: Two non-destructive modifiers remain adjustable.
Save a reproducible version.
What to finish
Two non-destructive modifiers remain adjustable.
Watch for this
Keep a saved source before experimenting with a new setting.
How can I tell I understand it?
Explain the result, reproduce the procedure, and complete the changed-input check.
Quick knowledge check
Answer all 3 questions. Get at least 2 right and the lesson completes automatically.
You’ll get an explanation for each answer. Signed in? Your results save to your account.
Pass the check. We’ll save the progress.
Answer all 3 questions above and get at least 2 right. You can review the explanations and try again.
Go to the knowledge checkOptional course overview video · same video as Lesson 1
Interface Overview - Blender 2.80 Fundamentals
From Blender. Watch here or open it on YouTube .
Optional course overview. Follow the written steps below at your own pace.Tools, templates, and lesson sources
Tools and templates
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Sources and further reading
Explore the references behind this lesson.
Source & access notes · checked 2026-09-12
Read university article on free Blender use and beginner tutorial projects.
Access: Public reading without a paid account; reviewed September 12, 2026.
Reuse: Link only. Lessons and practice assets are original; free access does not grant permission to copy the provider's material.
Source & access notes · checked 2026-09-12
Read original instructor explanation of object transforms, Dimensions, Apply Scale, modifier behavior and bevel implications.
Access: Public article text inspected without an account; optional advertised products are not needed. Reviewed September 12, 2026.
Reuse: Link only. All scene specifications and teaching prose are original. Public reading does not grant republication rights.
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